AccessViolation_I had an idea to simplify patch detection for things like emulator screenshots and tiled pixel art. How hard would it be to implement something like a `--patch_grid_tile_size` that takes a height,width (or just a size for a power-of-two square if that's easier), and a `--patch_grid_offset`, which tells the encoder to do patch detection just on the whole tiles in the grid?
2025-01-28 01:29:46
2025-01-28 01:29:47
it's straightforward to implement, but investing human time to identify the content layout is not generally practical. it is also far from general to assume a single regular, continuous layout.