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jonnyawsom3
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2025-12-13 07:55:16
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We'll move to <#794206170445119489> but how did you encode them?
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2025-12-13 07:56:46
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For those images you probably want lossless, so try `-d 0` too
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_wb_
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2025-12-13 09:13:42
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jxl was actually designed very much for 20x20 pixel art (not exclusively of course)
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jonnyawsom3
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2025-12-29 11:49:26
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Mmmm, DCTs
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dogelition
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2025-12-30 10:40:26
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https://youtu.be/7aWFHn1wS1U
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5peak
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2026-01-16 05:57:33
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ArteFucts
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Traneptora
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2026-01-20 09:37:28
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JPEG might not actually be illegal in that case
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2026-01-20 09:37:36
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JXL almost certainly would be
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veluca
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Traneptora
JXL almost certainly would be
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2026-01-20 09:38:15
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you could try to change layer or ec names 😄
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Traneptora
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2026-01-20 09:39:22
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Some things might work but the HF coeffs likely would fail 0x130000
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2026-01-20 09:39:39
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which is most of the file
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jonnyawsom3
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Traneptora
JPEG might not actually be illegal in that case
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2026-01-20 09:53:14
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Was a message deleted here?
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veluca
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Traneptora
Some things might work but the HF coeffs likely would fail 0x130000
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2026-01-20 09:53:58
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no need to use ANS
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2026-01-20 09:53:58
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😛
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2026-01-20 09:54:19
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now I am wondering how hard it would be to make a valid jxl file that is almost all valid ascii
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2026-01-20 09:54:53
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(and also a reasonable representation of some input image)
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Traneptora
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Was a message deleted here?
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2026-01-20 09:55:14
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was referring to the video "what happens if you open a jpeg in a text editor"
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veluca
now I am wondering how hard it would be to make a valid jxl file that is almost all valid ascii
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2026-01-20 09:55:47
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almost all, so basically not 0xff ?
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veluca
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2026-01-20 09:56:32
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ideally
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2026-01-20 09:56:33
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😄
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2026-01-20 09:56:38
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0xff followed by ascii
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2026-01-20 09:57:10
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but probably the size header would need to be something else, and presumably some huffman tables too
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Traneptora
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2026-01-20 09:57:17
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0xff unfortunately is never valid for UTF-8. or fortunately since it immediately rules out text
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veluca
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2026-01-20 09:57:34
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yeah that was done on purpose
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2026-01-20 09:58:02
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(and also the 0x0a that follows, to detect confusion with windows and text mode)
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Traneptora
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veluca
0xff followed by ascii
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2026-01-20 10:01:01
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all printable?
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2026-01-20 10:01:24
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i.e. between 32 and 126, not counting some stuff like 10
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veluca
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2026-01-20 10:01:33
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sure why not
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Traneptora
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veluca
(and also the 0x0a that follows, to detect confusion with windows and text mode)
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2026-01-20 10:02:24
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wait that's why? so it immediately becomes obvious if you see 0xff 0d 0a?
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veluca
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2026-01-20 10:02:49
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well, it fails the signature check
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2026-01-20 10:02:56
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but IIRC yes
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Traneptora
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2026-01-20 10:02:56
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huh. that's smart.
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veluca
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2026-02-01 11:04:58
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on the way to progressive decoding...
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jonnyawsom3
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2026-02-01 11:08:03
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JXL, now with 7x more flags
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RaveSteel
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2026-02-01 11:13:35
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the grass tiles actually look like they could be from a video game
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AccessViolation_
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2026-02-01 11:18:05
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finally, the 'photoshop content-aware fill' coding tool
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jonnyawsom3
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2026-02-01 11:23:41
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Gmod grass
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RaveSteel
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2026-02-01 11:27:22
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idea for compression: create textures for all things (stone, rock, grass, sand etc.) and then use AI™ to detect and replace them with a premade generic tile for maximum efficency <:galaxybrain:821831336372338729> /s
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spider-mario
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2026-02-02 11:39:32
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that could go slightly wrong with “skin”
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VcSaJen
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2026-02-02 11:43:41
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it would turn people into emoticons 🙂
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Adrian The Frog
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2026-02-03 01:30:05
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i feel like that's kinda what vae encoding is
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2026-02-03 01:31:18
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says the sort of thing that's in an area at a low resolution, and then it's up to the vae decoder to figure out what the actual pixels look like
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DZgas Ж
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Dunda
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2026-02-21 08:11:39
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These are really cool
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RaveSteel
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embed
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RaveSteel
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2026-02-22 03:18:38
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https://embed.moe/https://cdn.discordapp.com/attachments/805007255061790730/1475149765317497036/K1RMc4a.jxl?ex=699c6fc7&is=699b1e47&hm=fab7e83d4bf48eaade0df1c42d05130418ebad7c7bd7bf284a79bd7ce196c255&
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AccessViolation_
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RaveSteel
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2026-02-22 03:37:47
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what's the story behind this one?
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RaveSteel
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2026-02-22 03:39:12
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Playing around with OBS color formats in HDR and then using mpv with HW decode to display it
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2026-02-22 03:39:57
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This image has almost 10k nits in PQ while being an 8 bit image
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2026-02-23 10:03:21
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2026-03-01 04:17:00
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I used the depth map as a gainmap lol
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embed
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RaveSteel
I used the depth map as a gainmap lol
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2026-03-01 04:17:06
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https://embed.moe/https://cdn.discordapp.com/attachments/805007255061790730/1477701198655000776/lkxiqze.jxl?ex=69a5b7fc&is=69a4667c&hm=ba4022e90c9ea5f130b9d840aacc63442478642c3e8a2f0490071e9d52c1204e&
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RaveSteel
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2026-03-01 04:17:44
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you can make out the original shape with hdr or proper tonemapping
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AccessViolation_
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2026-03-01 04:36:56
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that looks ominous
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2026-03-01 04:37:08
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like a sea creature
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RaveSteel
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2026-03-01 04:40:59
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the ultrahdr reference app is weird
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_Broken s̸y̴m̴m̵̿e̴͌͆t̸r̵̉̿y̴͆͠
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2026-03-04 08:03:38
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Is compression artefacts <#805007255061790730> or <#824000991891554375> ?
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_wb_
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2026-03-04 08:22:38
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neither 🙂
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2026-03-04 08:23:32
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probably more something for <#803645746661425173> or <#804324493420920833> or <#805176455658733570>
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_Broken s̸y̴m̴m̵̿e̴͌͆t̸r̵̉̿y̴͆͠
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2026-03-04 08:23:45
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okay-
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2026-03-04 08:24:20
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<#804324493420920833> it is then.
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Kleis Auke
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2026-03-07 04:48:21
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Context: https://github.com/google/highway/pull/2897
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RaveSteel
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2026-03-09 03:21:44
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2026-03-09 03:30:05
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Epilepsy warning for this one
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AccessViolation_
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2026-03-09 07:05:41
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why do I feel like I'm watching never gonna give you up
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2026-03-09 07:06:19
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it's like I see his silhouette in the noise
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spider-mario
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2026-03-11 09:26:04
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because the noise is making the same dance moves
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DZgas Ж
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DZgas Ж
funny artifacts of my own codec (nothing serious, just experimenting)
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2026-03-26 08:32:35
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2026-03-26 09:15:57
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bro you quadtree and etc.
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Dunda
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2026-03-27 12:12:40
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Its such a cool look
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2026-03-27 12:13:40
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At one point I considered a styistic quadtree project that would create boxes around alpha cutout things, but I putting it over a solid image just based on detail is so interesting
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